[fltsim.0] title=B-24D Liberator "Lady Be Good" sim=B24D_Liberator model= panel= sound= texture= ui_manufacturer=Consolidated ui_type=B-24D Liberator ui_variation=U.S. Army visual_damage=1 description=The Consolidated B-24 was employed in operations in every combat theater during the war. Because of its great range, it was particularly suited for such missions as the famous raid from North Africa against the oil industry at Ploesti, Rumania on August 1, 1943. This feature also made the airplane suitable for long over-water missions in the Pacific Theater. More than 18,000 Liberators were produced. atc_heavy=1 atc_id=N700MS atc_airline=ARMY atc_flight_number= [WEIGHT_AND_BALANCE] empty_weight=32605 // (pounds) reference_datum_position= 0.0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position= -0.85, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations=50 station_load.0=170, 8.0, -4.0, 2.0 //Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.0=170, 8.0, 4.0, 2.0 //Co-Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia ;empty_weight_pitch_MOI=450000 //slug-ft^2 ;empty_weight_roll_MOI=280000 //slug-ft^2 ;empty_weight_yaw_MOI=540000 //slug-ft^2 ;Moments of Inertia empty_weight_pitch_MOI = 187288.65 //slug-ft^2 empty_weight_roll_MOI = 217421.29 //slug-ft^2 empty_weight_yaw_MOI = 343138.88 //slug-ft^2 [flight_tuning] cruise_lift_scalar=1.0 parasite_drag_scalar=1.0 induced_drag_scalar=1.0 elevator_effectiveness=1.0 aileron_effectiveness=1.0 rudder_effectiveness=1.0 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.0 aileron_trim_effectiveness=1.0 rudder_trim_effectiveness=1.0 [piston_engine] power_scalar=1.0 [propeller] thrust_scalar=1.0 [electrical] max_battery_voltage=24.0 generator_alternator_voltage=28.0 max_generator_alternator_amps=60.0 [contact_points] //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type point.0=1, 15.50, 0.00, -11.80, 1400, 0, 1.50, 42.7, 0.4, 2.5, 0.70, 6.0, 7.0, 0 point.1=1, -3.0, -13.17, -12.00, 2000, 1, 2.50, 0.0, 1.06, 2.5, 0.86, 7.5, 8.5, 2 point.2=1, -3.0, 13.17, -12.00, 2000, 2, 2.50, 0.0, 1.06, 2.5, 0.86, 7.0, 8.0, 3 point.3=2, 0.00, -55.83, 1.00, 800, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5 point.4=2, 0.00, 55.83, 1.00, 800, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6 point.5=2, -39.58, 0.00, -2.83, 800, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9 point.6=2, 17.16, 0.00, -4.83, 800, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4 static_cg_height=10.78 //(feet) altitude of CG when at rest (altitude when loaded on ground) static_pitch=2.41 //degrees (pitch when loaded on ground) [Views] eyepoint=11.962418,-1.400000,1.800000